WE'VE Project

我們是以UNREAL軟體為主的工作室,專注於互動、影視動畫以及UNREAL教學。 我們致力於建立客戶與視覺之間的聯繫,透過發散與聚焦,打造獨特的視覺藝術作品。

We are a studio specializing in Unreal software, focusing on interactivity,functionality development, cinematic animation, and Unreal training.

Virtual Production
| Unreal 場景



我們深信 Unreal 是未來的趨勢,秉持匠心鑽研技術,以靈活溝通作為團隊核心。
WE'VE 如同橋梁,連結觀者與客戶,擁有技術的同時,不失去創作本身的靈魂。

We firmly believe that Unreal is the trend of the future, dedicating ourselves to mastering technology with craftsmanship and prioritizing flexible communication as our team's core value.WE'VE serves as a bridge, connecting audiences and clients, combining technical expertise without losing the essence of creativity.

Welcome to contact us.


MING XUE
Founder & Director
MAIL | wehavestudio.co@gmail.com

專案流程 |
Project Process

2

動畫流程 | Animation Process

| 建模 Modeling
| 貼圖 Texturing
| 骨架 Rigging
| 關鍵動作 Keyframe
| 鏡頭動態 Camera Dynamics

互動流程 | Interactive Process

| 互動流程設計 Interactive Flow Design
| 互動元素製作 Interactive Element Productionng
| 系統框架設計 System Framework Design
| 整合與開發 Integration and Development
3

後期製作 | Post-Production

| 場景設置 Scene
| 環境效果 - Environmental Effects
| 合成 - Compositing
| 調色 - Color Grading
| 最終質感調整 - Final Texture Enhancement

互動流程 | Interactive Process

| 測試 Testing
| 優化 Optimization
| 使用者體驗 User Experience
| 系統維護 - System Maintenance
1

聯繫 | Contact Us

| 前製會議 Meeting
| 報價單 Quotation
| 專案企劃書 Project Proposal
| 視覺發想 Concept art
| 分鏡製作 Storyboard

身為新一代的台灣Unreal工作室,除了我們擅長的Unreal外,我們也會使用blender製作動畫,
使用MAYA綁定骨架,使用substance painter繪製貼圖,使用Zbrush製作模型,
我們擁有需要整合進Unreal的所有技術,包含專業的工程團隊。

As a new-generation Unreal studio in Taiwan, we specialize in Unreal Engine and also utilize Blender for animation, Maya for rigging, Substance Painter for texturing, and ZBrush for modeling. We possess all the technical expertise required to integrate assets into Unreal, backed by a professional engineering team.